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Dirk Helmrich
This course has been postponed by one week and will now start on March 8th.
(Course no. 1332024 in the training programme 2024 of Forschungszentrum Jülich)
This course will take place as an online event on 3 successive Fridays. The link to the streaming platform will be provided to the registrants only.
The Unreal Engine is one of the state-of-the-art 3D engines, which is mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games. The course offered here gives a basic introduction to the major functions when using the Unreal Editor and Visual Studio, offers tips and tricks for scientific use and deepens the acquired knowledge by using and extending an example application. We will talk about the difference between Blueprints and C++ and when to use which one, but we will also focus on the use of third party tools and the different possibilities of code management.
Scientists, developers, and students who want to gain knowledge in a high-fidelity rendering engine. This course is intended to give an introduction to techniques used in 3D development.
This course is taught in English.
12 hours over 3 Fridays
Dates changed!
Friday, 8 March 2024, 10:00-12:00 and 13:00-15:00
Friday, 15 March 2024, 10:00-12:00 and 13:00-15:00
Friday, 22 March 2024, 10:00-12:00 and 13:00-15:00
online
To be well prepared, we ask you to install the Unreal Engine 5.1.* and a C++ Development IDE such as Visual Studio 2022 upfront. Details are available on https://go.fzj.de/unrealcourse, where we are updating information as problems and questions arise.
minimum 5, maximum 50
Dirk Helmrich, Jonathan Windgassen, JSC
Please register via the registration form until 1 March.
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