Introduction to Unreal Engine for Science (training course, online)

Start
3rd March 2023 09:00 AM
End
17th March 2023 14:00 PM
Location
online
Contact

Dirk Helmrich

(Course no. 1652023 in the training programme 2023 of Forschungszentrum Jülich)

This course will take place as an online event on 3 successive Fridays. The link to the streaming platform will be provided to the registrants only.

Contents:

The Unreal Engine is one of the state-of-the-art 3D engines, which is mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games. The course offered here gives a basic introduction to the major functions when using the Unreal Editor and Visual Studio, offers tips and tricks for scientific use and deepens the acquired knowledge by using and extending an example application. We will talk about the difference between Blueprints and C++ and when to use which one, but we will also focus on the use of third party tools and the different possibilities of code management.

Roadmap and speakers:

  • Introduction to Unreal Engine (UE) - Dirk Helmrich, Jonathan Windgassen
  • Programming with UE-Blueprints - Josef Azzam
  • Programming with C++ in UE - Dirk Helmrich

Prerequisites:

  • General programming skills
  • Dedicated graphics card preferred, integrated graphics only sufficient for low workloads
  • Installed and running version of Unreal Engine 5.1
  • For further instructions regarding preparations for the course, please visit https://go.fzj.de/unrealcourse

Target audience:

Scientists, developers, and students who want to gain knowledge in a high-fidelity rendering engine. This course is intended to give an introduction to techniques used in 3D development.

Language:

This course is taught in English.

Duration:

12 hours over 3 Fridays

Dates:

Friday, 3 March 2023, 10:00-12:00 and 13:00-15:00
Friday, 10 March 2023, 10:00-12:00 and 13:00-15:00
Friday, 17 March 2023, 10:00-12:00 and 13:00-15:00

Venue:

online

Preparation:

To be well prepared, we ask you to install the Unreal Engine 5.1.* and a C++ Development IDE such as Visual Studio 2022 upfront. Details are available on https://go.fzj.de/unrealcourse, where we are updating information as problems and questions arise.

Number of Participants:

minimum 5, maximum 30

Instructors:

Josef Azzam, Dirk Helmrich, Jonathan Windgassen, JSC

Contact:

Registration:

Please register via the registration form until 28 February.

Last Modified: 15.02.2023