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Dirk Helmrich
(Course no. 1412024 in the training programme 2024 of Forschungszentrum Jülich)
This course will take place as an online event. The link to the streaming platform will be provided to the registrants only.
The Unreal Engine is one of the state-of-the-art 3D rendering engines, mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games Inc. This course gives an in-depth training to using Unreal Engine as a data generator – by gaining measurements from virtual worlds. Using the ground truth data generated with a realistic rendering engine, projects gain more robust AI pipelines, insight into AI performance on quantifiable data, as well as measurements from virtual scenes with environmental conditions that can be manipulated. At the end of the course, participants have setup their own pipeline with UE and a simple ML workflow in one of the leading supercomputing centres.
Scientists who want more robust computer vision pipelines or a concrete method of evaluation CV algorithms. We also aim at developers of analysis pipelines working on streaming data as well as developers who are creating and managing digital twin models.
This course is taught in English.
2 days
21 May 2024, 09:00-12:00, 13:00-16:00
22 May 2024, 09:00-12:00, 13:00-16:00
Online via Zoom
To be well prepared, we ask you to install the Unreal Engine 5.1.* and a C++ Development IDE such as Visual Studio 2022 upfront. Details are available on https://go.fzj.de/unrealcourse, where we are updating information as problems and questions arise.
minimum 5, maximum 30
Dirk Helmrich, JSC
Please register via the registration form until 7 May.
You can find more information on the used cookies and how you can subsequently revoke your consent in our Privacy Policy.